I'm sorry I wasn't able to lead the Tugby games last Sunday. Many thanks to Yasmin for stepping in to help! Results are below. Results for the day: Allie 0/1 Carla 2/2 Dagger 1/2 Desiree 0/1 Forrest 1/2 Lynn 0/2 Sonia 2/2 Results for the season:
Last week we played two games. That doesn't sound like much, but the first game took 22 minutes and the second game took 25 minutes. The second game featured TWO ties. Thanks everyone for playing and I hope to see you next Sunday.
Last Sunday we played three games that were very competitive. Since there was some concern over avatars wearing too many scripts, Yasmin volunteered to do an Avatar Script Counter that is integrated with the Team Selector. Below is the announcement sent out by Yasmin.
Ahoy Tugby Captains! .o/ We are always having to deal with lag, due to a variety of causes - but one that we do have some control over is the amount of script resources consumed by our avatars. Its easy to overlook our attachment script count, its normal to be running several, but when we play tugby we should make a conscious effort to reduce our scripts to a minimum to do our bit to avoid lag. In order to help remind us of our script load I have added a feature to the Team Selector on the dock that will nag anyone with a larger than modest script count. Here is how it works (currently) * script count, memory and runtime stats are reported for captains as they sign up, anyone with more than 20 scripts gets a personal notice * scan is run right after the teams are selected, so once per game * scan checks everyone in the PARCEL, including passengers and spectators. It wont include people on the public and residential parcels elsewhere in the sim * device reports total and average avatar script usage * list of avatars & their resource use is sorted by total script count * the device will shout the name of the avatar with the highest script count * all avatars with more than 20 script are listed with their resource stats Of course script count is not the only cause for lag. And arguably the total count is not the best metric for measuring server resource load (runtime use is perhaps more helpful). But hopefully this will encourage us all (players and spectators) to keep our script down to a reasonable level. Thanks for your consideration and responsible use of scripts. But most of all please lets not let this become a source of drama, we should focus on the fun of playing tugby :-) Yasmin Below are the results for the day: 2 / 3 ALLIE 3 / 3 CARLA 0 / 3 CAROL 1 / 3 DAGGER 0 / 3 FORREST 1 / 3 LYNN 2 / 3 SONIA
3 / 3 YASMIN and the results for the season so far:
We were only able to complete one game last Sunday. The game did last for 30 minutes and featured two ties. We started a second game, but people were having trouble staying connected so we finally gave up. Better luck on Sunday!! For those of you that follow the rankings closely you will notice a discrepancy between last week and this week. I discovered a discrepancy (error) and have corrected it. Consider the previous reporting as "alternative facts". Results for the day: 1 / 1 ALLIE 1 / 1 CARLA 0 / 1 CAROL 0 / 1 DAGGER 0 / 1 FORREST 1 / 1 LYNN 0 / 1 SONIA 1 / 1 YASMIN Results for the season to date:
We had a number of folks come to watch last week and one new player (Ruz Saxondale). In order to get him up to speed (he had played before), the first game we played was not used in the season standings. We only got one game in for the record, but that game lasted almost 30 minutes. Whew!
Results for the day: 1 / 1 FORREST 1 / 1 CAIT 1 / 1 LYNN 1 / 1 DAGGER 0 / 1 RUZ 0 / 1 CAROL 0 / 1 SONIA 0 / 1 YASMIN Results for the season to date:
We had a good series of games last Sunday with one of the games including two ties! I do want to give you a head's up regarding tomorrow, January 15th. My plans are to be there to run Tugby, but in RL I live in the target zone for the ice storm in the US Midwest. If I lose power, I won't be able to do Tugby. I think that is a very slim chance, but wanted to give you a head's up. Hope to see you all tomorrow!